
Thankfully, the disharmony between Vengeful Spirit, Pudge, and Juggernaut gives Faceless Void plenty of time to recuperate from their ambush. Faceless Void gets attacked by Juggernaut, Pudge, and Vengeful Spirit within a matter of seconds. In this Dota WTF video, you can see Faceless Void being baited to take the Barracks in the mid lane. Pushing the mid lane can boost your team’s confidence while defeating your enemies. It can be the point of focus for many carry heroes in the game who want to win matches. She is best left for games in a party.Īre you happy that we are seeing a return to aggressive, in your face initiators or did you prefer the aura-carrier meta of the previous patch? Share your thoughts on the current offlane meta in the comment section below.The mid lane is a crucial battleground for Dota 2 heroes. The hero works wonders in this role, but we don’t feel like she is overpowered enough to make up for potential teammate tilt, so play her with caution. You will most likely get some questions from your teammates and might cause some unnecessary tension. We will point out that Windranger in the Offlane is very far from being conventional, especially in sub-Immortal level. Many meta mids and offlanes are spellcasters first and foremost. Don’t underestimate how quickly you can deplete the mana pools of some heroes in the early game. Later progression can involve items like Diffusal Blade for even more soft crowd control and a DPS bump. Between the stats from Atos and Windrun, WR is a very hard target to deal with. It also gives her enough tankiness to soak up a couple of nukes, if needed.

This item allows the hero to be more reliable with her hard disable in Shackleshot, while also staying a DPS threat. In fact, we feel like Rod of Atos is one of the main reasons Offlane Windranger is a thing. It is extremely efficient on Universal heroes, simply because it gives good survivability stats, a very strong active and a lot of damage. Witch Blade is still exceptional on the hero, despite her now being Universal, but don’t sleep on Rod of Atos. She wants to low-commit with regular hero abilities for support pick-offs and generally wants to get Blink Dagger later on to start fights with a strong setup. She recently received a pretty sizable buff to her first level damage and coupled with her being a Universal hero, she is no longer lacking in right-click DPS department, and that is very important for creep contesting.Īll-in-all, outside of being squishier and slower than most offlaners, we feel like Winter Wyvern still plays more or less the same. We are getting further and further away from conventional position three heroes, but with her powerful teamfight ultimate, Winter Wyvern still makes a lot of sense as an offlane hero. All in all, a very well-rounded hero, who will rarely feel out of place, outside of some Oracle lane matchups. In games you are winning, he is aggressive enough to punish farming enemy characters and can be very oppressive through his ability to constantly push in multiple lanes. This makes him a very strong comeback hero: with Dark Seer on your team there is always hope of a comeback. On top of it, the hero has one of the coolest features in the game: he turns the enemy Net Worth and Levels against them. He can get his team items early and reliably, and unlike other offlane aura heroes, he doesn’t need to buy extra mobility: Surge is usually good enough in the earlier stages of the game. The hero doesn’t really have a straightforward disable, but he is possibly the only aura-carrier still overperforming in the current patch. Dark Seerĭark Seer is also very conventional, but not very popular. She also has the benefit of being a conventional offlaner, so most of your teammates will know what to do with her on your team. If you are not sure what to pick, LC is almost always a good choice. She can scale very well, comes online very fast and usually gets to dominate her lane. Right now you can even wait a little bit, for some extra targets to get in range.Ī +140 AS buff, a pseudo-crit with lifesteal and a very powerful disable make LC the most consistent and tempo core in the offlane. Previously, even if played perfectly, you would lose half-a-second of your crucial buffs.



Having an on-demand AS increase that you can use during the duel makes the hero objectively more powerful, outside of quality of life improvements. Not that the hero was too fiddly previously, but right now playing her feels buttery-smooth. A very small change to how the hero’s abilities work and suddenly LC got a lot easier to play.
